Simon/Simone Says

While the rules are simple, the options for movement are endless. Simon can have kids jumping like a kangaroo, standing as tall as a house, making funny faces, standing on one foot, or waving their hands over their heads.

Skills developed: multiple depending on the leader’s actions (jumping, balancing, hopping, etc.)

The start of 100 Play Ideas

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A favourite with kids of all ages, hopscotch is a game that can be played inside or out. Inside, use painters tape on the floor to pattern your own board and use buttons, rolled up socks or bean bags instead of rocks. Outside, use chalk to make a court and use rocks or the chalk itself as a marker. The rules are simple and the game can be played alone or with friends.

Skills developed: hopping, throwing

Animal Walk

Inside or out, encourage your child to slither like a snake, hop like a frog, gallop like a horse, or walk like a bear on all fours.

Skills developed: hopping, galloping

Kick the Can:
Number of Players: Three or more.
Equipment: A metal can
This game is a variation of tag and hide & seek. One person is chosen to be “it” and a can is placed in the middle of the playing area. The others run off and hide while the “it” covers his or her eyes and counts to a certain number. “It” then tries to find everyone. If a person is tagged by “it”, they go to a special area for captured players. If one of the uncaptured players manages to kick the can, the captured players are released. The game is over once all the non-“it” players are in the capture area.

Mother May I?/ Father May I?
One player plays the "mother".   The other players are the "children". To begin the mother stands at one end of a room or field and turns around facing away, while all the children line up at the other end. The children take turns asking "Mother, may I ____?" and makes a movement suggestion. For example, one might ask, "Mother, may I take five steps forward?" Mother either replies "Yes, you may" or "No, you may not do that, but you may _____ instead" and inserts his/her own suggestion. The players usually move closer but are sometimes led farther away. Even if the suggestion is unfavorable,  the child must still perform it. The first to reach the location of the mother wins the game. That child then becomes the mother himself, the original mother becomes a child, and a new round begins.
Some ideas for the children to ask:

  •   Take (#) steps forward, take (#) giant steps or ( #) baby steps.
  •    Hop forward like a frog, (#) times
  •    Run forward for (#) seconds
  •    Crabwalk forward for (#) seconds
  •    Take (#) Cinderella steps - Twirl forward with index finger touching the top of the head
  •    Open-and-shut the book (#) times - jump forwards with feet apart then again bringing the feet together
  •    Lamppost - lie face down and stretch arms forwards, bring your feet to the point reached by the fingertips

If the "children" are reaching the "mother" too quickly, the "mother" may say no to the child's suggestion by replacing it with "No, you may not do that, but you may ____ instead."

  • They may suggest less than the number asked (for example, reducing five giant steps to three giant steps   
  • Take (#) steps backward
  •     Run backward for (#) seconds
  •     Walk backward until I  say "stop"